Ubisoft
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Producer: Ubisoft Bordeaux
When I first began working on Assassin’s Creed Mirage, the goal was to imagine the musical world of Baghdad during the Islamic golden age. The city at that time was one of the world's great cultural centers, and the music needed to reflect a place that was vibrant, intellectual, and alive with diverse traditions. From the beginning, the conversation was about authenticity and atmosphere, creating a sound that could place the listener directly inside that world.
I worked closely with incredible musicians from the region, exploring traditional instruments and performance styles that could form the foundation of the score. The process became about building a musical language that felt rooted in history while still carrying the cinematic scale demanded by the Assassin’s Creed universe. By combining authentic instruments, regional musical ideas, and modern scoring techniques, the goal was to create a soundscape that could evoke the spirit of Baghdad during the Islamic Golden Age while supporting the adventure and mystery of Basim’s story.
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