Warhammer
Space Marine II

Saber Interactive / Focus Entertainment


Listen on:



Director / Game Director: Dmitry Grigorenko
Recorded At: Village Studio, Santa Monica

When I first started thinking about the music for Warhammer 40,000: Space Marine 2, the idea was to build something that felt less like an orchestra and more like an army. The Warhammer universe is massive, brutal, and almost religious in its intensity, so the music needed to carry that same weight. I kept coming back to the image of thousands of voices and instruments moving together like a single force.

To achieve that scale, I worked with incredible musicians and began layering performances in unconventional ways. We recorded sessions that were designed to be manipulated later, almost like building a library of raw material that could be expanded far beyond the original performances. Those recordings were sampled, stretched, and multiplied until the sound felt enormous. Low brass became the backbone of the score, giving it a heavy, almost mechanical gravity, and on top of that we built a choir made entirely of baritone and bass voices. The goal was to create what I kept thinking of as a “fist of sound” — dense, powerful, and relentless.


WATCH BEHIND THE RECORDING SESSIONS:




DESK OF
2026 ©